Areas of land and islands in the game are divided into "territories." Along with humans, one of the other main races is the Malakhim (singular: Malak), supernatural spirits whose wills are sealed and used by humans as slaves to utilize their magical abilities after being made visible to even normal humans due to the Advent, an incident 3 years prior to Velvet's escape from her prison. There are countless numbers of islands around, and Midgand's rule crosses even the seas. The game's world is shared with Tales of Zestiria, although the events occur 1000 years before the latter. Story Setting īerseria takes places in the Holy Midgand Empire, a powerful country that rules over this world's archipelago of a continent. The Blast Gauge is also depleted by performing power attacks called Mystic Artes.
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A mechanic called the Switch Blast can be used when changing characters: by consuming a portion of the Blast Gauge, the controlled party member switches out for a reserve member, who delivers a free attack. While primarily designed for single-player, local multiplayer for battles is supported. The main party consists of four characters, which can all be assigned as the controlled character during battle, with the other available playable characters held in reserve.
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If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance, Velvet's Break Soul triggers her arm to become bestial and different elemental attacks are triggered depending on enemy type. Souls are dropped by enemies in battle that can be "stolen" to refill the gauge, a mechanic that enemies can also use to steal Souls from the player.
While characters can still attack with a depleted Soul Gauge, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Ī key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. Abilities outside attacking include guarding against attacks, side-stepping around opponents, and escaping from battle. Artes can be directly mapped to different control buttons. Characters fight using physical and magical attacks, along with performing skills known as Artes that have various effects on enemies such as stunning them or causing status ailments. Berseria 's version is dubbed the "Liberation-LMBS": when in the battle zone, players can freely move around the arena and rotate the camera at will. Īs with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue. As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. All of that on top of a challenging combat system make this the best installment in the Tales franchise in recent memory.A battle sequence from Tales of Berseria, demonstrating the HUD, character skills, and general setup of the Liberation Linear Motion Battle System Its style may be over the top, but there is actually a pretty compelling story here and an unforgettable cast of characters with unique abilities to get to know. That said, RPG fans won't want to pass this one up. Tales of Berseria's heavy anime and manga influence and its incredibly lengthy campaign will likely be a difficult barrier of entry for many gamers. Players who stick with the game through this grind and get a solid foundation on the mechanics are in for at least 40 more hours of excitement, but the slow start may be a deal breaker for some less patient gamers. There is a ton of information thrown at players and not a lot of action to keep them interested. The game's first four hours or so are essentially an extended tutorial on most of the primary mechanics. Although the complexity of Berseria's combat system is one of its greatest strengths, the seemingly never ending tutorial needed to explain it is one of the game's biggest weaknesses.