On the audio, The Binding of Isaac has a very ominous tone and everything feels dark. The style of The Binding of Isaac works perfectly for the tone of the escape and eventual confrontation with Isaac’s mother. It is not uncommon to be surprised by some of the enemies in the game and the designs of the bosses. Visually, The Binding of Isaac uses cartoon style graphics combined with mature content to create a very strange experience. The player experience is deep for the style of the game. The Binding of Isaac also gives players items to use in-game, the most common being a bomb that creates area damage. Add in the various power-ups and The Binding of Isaac gives tons of content for the player to use.
Isaac uses his tears as weapons and the more he cries, the better his attacks are. Players use the standard WASD control scheme with the arrow buttons as directional fire. Include over fifty enemy types and double digit boss encounters and also include more unlockable content and then The Binding of Isaac has limitless replayability. Using the term “random” and “awesome” are two key points because the game contains four chapters with eight overall levels.
It makes each session with the game new and fresh and with over one hundred power-up items, The Binding of Isaac feels fresh each time.
Gameplay in The Binding of Isaac consists of randomly generated dungeons and enemies.